

Moments like shrinking and squishing a guy carrying a babe-shaped flag back to his team's base, or hitting a jetpacking enemy with the Freeze Ray, causing him to fall to the ground and shatter. It's often hilariously effective at showing us a good time, though-the 10 maps, which are diversely designed with the same wide range of locations as the campaign, are built to create goofy and memorable moments when combined with Duke's weapons. Other points of pain are the checkpoint-only save system, which is at least courteous enough to only rarely respawn me farther from the point of death than I'd have liked, and mercifully brief quick-time events-mostly just tapping Space bar for feats of strength.ĭNF is a throwback to the age when shooters were long single-player experiences first and multiplayer games second, and as such the eight-player multiplayer modes aren't going to challenge Call of Duty or Battlefield for the competitive crown. Though Duke still delivers several chuckles per level by quoting '90s films like Pulp Fiction and Starship Troopers and jabbing at Halo, it's noticeable that he's been living under a rock for quite some time.
DUKE NUKEM FOREVER NUDE SCENE CRACK
Considering that the freshest ones I caught date back all the way to 2004's Team America: World Police (excluding reenactment of Christian Bale's 2009 meltdown in the opening and a crack at Call of Duty 4: Modern Warfare tacked on at the end), most of Duke's one-liners were probably recorded in the early half of last decade. Pop culture references are similarly out-of-date-even growing moldy.

But thanks to the aliens' comical massacre of EDF (Earth Defense Force) troops, you don't spend a lot of time looking at people, so it only really offends when the incompetent President waves his unarticulated fingers in your face.
DUKE NUKEM FOREVER NUDE SCENE PC
(Hell, 2K's recommended PC is built from five-year-old hardware.) Here and there, it shows while alien monsters look pretty cool-particularly the iconic Pig Cops and flying, tentacled Octabrains-humans and many of the environments look well behind the curve. The old-style design is probably due to the fact that DNF should've come out years ago. Duke battles the aliens through his high-tech Duke Cave, his self-styled opulent casino, the aliens' disgustingly organic hive (complete with Prey-style sphincter doors that open when tickled), a Vegas skyscraper, a Dukeburger restaurant, Hoover Dam, construction sites, Nevada canyons, underwater, and more. Even with all of that heavy weaponry, I still died quite a bit-despite the regenerating health system, Duke Nukem Forever is one of the more challenging shooters I've played in years.Īt least the signature remote-detonating pipe bombs, laser tripwire mines, and Holo-Duke decoys (plus melee-enhancing steroids and pain-mitigating beer powerups) exist outside this limitation, allowing you to set all manner of devious traps in the diverse range of linear, corridor-style levels and lure enemies into them. The biggest sadness is that DNF has adopted the Halo-style two-weapon system, which frequently forced me to abandon my beloved Shrink Ray for lack of ammo. The new weapons, a rail gun sniper rifle, an alien laser, and a triple-missile-launcher called the Enforcer Gun are pretty ho-hum-no new classics here. Duke's trusty pistol, shotgun, Ripper chaingun, and rocket launcher may not be anything particularly unique or special (and certainly not realistic, lacking even a hint of recoil) but they're loud and potent alien killers.
